Q1K3, an homage to Quake in 13kb of JavaScript: https://phoboslab.org/q1k3/ Thanks to @NoFateNet for the music <3
@NoFateNet The source code is on github, complete with the .map files: https://github.com/phoboslab/q...
@phoboslab @NoFateNet This whole thing is impressive, but the thing that really stood out was the fact that I could play without having to switch to QWERTY. Didn't expect that to be possible in a JavaScript game, and most full game executables don't even get that right.
@jitspoe @NoFateNet Thanks! Nice to know someone appreciates it. Since I'm using Colemak I had a natural desire to get it right. Turns out it's not difficult at all in modern browsers: just use `ev.code` https://developer.mozilla.org/...
@phoboslab @NoFateNet "dumb" question, how big is (the required) JavaScript library itself?
@GreytideSkye @NoFateNet Not dumb. The browser's JS engine and all the APIs around it is many megabytes. But nothing exists in a vacuum: Any game relies on the OS, graphic and sound drivers, your OS relies on your BIOS, your BIOS relies on your CPUs instruction set, which relies on a Microcode library...
@phoboslab @NoFateNet @gvilarino buen dรญa, para arrancar la semana ๐
@phoboslab @turbojedi @NoFateNet I was playing with this loop playing in the bg and was thinling that the sound is bugged
@phoboslab @NoFateNet WoW!!! Awesome.. I love it ๐
@phoboslab @NoFateNet Quakecraft... Impressive. Love it!
@phoboslab @NoFateNet Done. Such a good game. Thanks for making!
@phoboslab @NoFateNet simply amazing. Going to take a look at that source code, there is so much potential for making browser retro fps in these 13 kb ๐คฏ
@phoboslab @NoFateNet Does this come under budget @slightlylate? ๐
@phoboslab @NoFateNet Holy crap! That's insane! Well done!! ๐๐
@phoboslab @E1M1magazine @NoFateNet This is hella cool
@phoboslab @idTechpics @NoFateNet reminds me of kkreiger, looks great
@phoboslab @NoFateNet Wow. Weapons, keys, doors, multiple enemies, levels, lighting, shading, particle-gibbing. Imagine this with points and time? Crazy... I hope this keeps getting mods and total conversions. ๐คฃ
@phoboslab @NoFateNet Could you update it so we can set our own keys? Or maybe add the numpad also? I am left handed with a pen, not mouse. But looks really good for 13kb of JS.
@phoboslab @js13kGames @NoFateNet Whoa! This is so cool! Thanks for sharing the code as well. ๐
@phoboslab @NoFateNet Impressive!
@phoboslab @NoFateNet any plan to make it multiple players? wanna contribute to this project ๐ค
@phoboslab @NoFateNet @sergiolugo mirรก
@phoboslab @KizunautFI @NoFateNet This is absolutely amazing. Tight responsive controls, great graphics, nice music. Absolute home-run!
@phoboslab @NoFateNet Awesome!!!!!
@phoboslab @NoFateNet Awesome creation
@phoboslab @NoFateNet when speedrun?)
@phoboslab @NoFateNet .kkrieger was better (
@phoboslab @NoFateNet Amazing
@phoboslab @NoFateNet You fucking beauty
@phoboslab @NoFateNet cool
@phoboslab @NoFateNet multiplayer?
@phoboslab @NoFateNet I gave it a play-through, thanks for the experience.
@phoboslab @NoFateNet Is 13 kb the size of thr js files all together?
@phoboslab @NoFateNet This is awesome.
@phoboslab @NoFateNet wth ๐๐๐
@phoboslab @NoFateNet This is so cool - is there any way to get it to play nice with mouselook in-browser? My mouse seems to just ping around all over the place. Maybe a dual-monitor issue.
@phoboslab @NoFateNet I'll admit that I'm no coder but 13kb sure doesn't seem like a large amount to me so I consider this nothing less than a technological marvel. The music was great too, I don't know if there exists any gamer for which Quake is too big to install but you've done them well!

