Published: July 5, 2025
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๐Ÿ”ฅ FIRE TRAIL ALLI?!?! ๐Ÿ”ฅ ๐ŸŠ Alli behind the scenes ๐ŸŠ She's the fourth brawler I made for @BrawlStars! ๐Ÿ“’ The main fantasy we wanted to achieve was of a hunter that could finish off enemies with low health, and has some mechanic tied to enemies HP. ๐Ÿงต Open the thread to

@BrawlStars Ever wondered what the earliest earliest earliest state of a Brawler in the game looks like? Well for Alli I decided to do a blend of Leon and Mortis! Morton? Letis...?

@BrawlStars Next step was getting the 3D model in and the first version of skill swapping! ๐ŸŠ GIANT ALLI COMING THROOOOUGH ๐ŸŠ

@BrawlStars Let's start with the coolest part imo, her ENRAGE mechanic! ๐Ÿ“’ When near at least 1 enemy with 50% of their maximum health or less she will have increased speed. Some questions we needed to answer: - Should we enable it all the time regardless of vision? Longer range? Or just

@BrawlStars Originally the Super would reveal all enemies for Alli, but we decided to remove that and bake it into this trait with a nerf so you wouldn't see WHO is there. You could be jumping onto a Tick or a tanky Frank! ๐Ÿ‘€ Here's a video showing how the super would give full vision. This

@BrawlStars We had to add a gradual falloff to the enrage passive because characters can heal quite fast, so you would only get 3-4 seconds of the speed boost before it enemies were outside of the 50% HP threshold. Now after they heal you can still hunt at your hearts content for a couple

@BrawlStars Another CRUCIAL thing were sounds effects. We wanted enemies to know they're being hunted and FEEL the tension when an Alli is close by ๐Ÿ˜ฑ We also added a "Hunted" eye indicator on HP bars of enemies so they know you're hunting them ๐ŸŽฏ

@BrawlStars We also had to render the path JUST for your own Alli. At some point it was for all players. But what happens if there's a match of all Allis? PATHS EVERYWHERE Another early version of the path:

@BrawlStars I tried some fancy math to make the speed boost dynamically increase and smooth out if you were not moving directly in the enemies path, but in the end it was clearer to just have it be on/off. Something also fancy we still kept is that you will move fast towards enemies AND

Image in tweet by Martรญn Tayx

@BrawlStars Some other random tricky things to handle: - Characters going into the shadow realm - Alli becoming mind controlled - Performance keeping path calculations costs down - Dynamic status effect indicators, you can now have every status at once! (Stasis, Hypnotize, Hunted, etc.)

@BrawlStars ๐Ÿ‘ป Alli can't see herself!?!? Video below Pulsating invisibility! Why? We wanted to make it unique and the idea that enemies could see brief snapshots of Alli really merged well with the inciting fear fantasy. She's also unique in that attacking will not reveal her while

@BrawlStars Some other ideas that never made it in for various reasons: - Keeping the attack button pressed to get more range instead of dynamic range based on move speed? - Standing still makes Alli invisible? - Path color intensity based on enemy HP missing? - Revealing everyone out of the

Image in tweet by Martรญn Tayx

@BrawlStars Hope you enjoyed this swampy peek at bringing Alli to life! ๐ŸŠ I wrangled with the code and implementation, but Art, VFX, Audio & Design absolutely nailed the fantasy. ๐Ÿ’™ Ask away, happy to chat about any of it ๐Ÿ—จ๏ธ Here's a slow mo version of the jump attack, just for you ๐Ÿ˜‰

@martinTayx @BrawlStars YOU MADE ALLI TOO? my man is on a streak of creating peak gamings

@SamuBornAgain @BrawlStars Honored to be considered a peak gamings creator ๐Ÿงก

@martinTayx @BrawlStars How do you decide on a brawler's final stats during development? Do you compare them to existing brawlers, or what numbers/goals do you look for when setting the numbers?

@SamuBornAgain @BrawlStars The short answer is it depends. We take a look at existing brawlers, playtest, try different variations of team comps, game modes. Also depending on the archetype of the character and the goals for the specific brawler we change things. For example Alli is great in bushy and

@martinTayx @BrawlStars Itโ€˜s so interesting to see how the work behind making brawler looks. And one question, how long does it take to finish a brawler? Thanks in advance! โœŒ๏ธ

@Kira60587981248 @BrawlStars Glad you liked it! It depends on the complexity of the brawler and how many iterations it takes to get it right. I would say 1-2 months approx.

@martinTayx @BrawlStars It has a very cool and new mechanic for brawl stars! And you did a very good job! I have one question, did you get inspired by other games for her mechanics? Maybe Warwick from League of Legends ๐Ÿ‘€

@_pdlp @BrawlStars Thank you! We do constantly look at other games, movies and other media to get inspiration from. Alli does hold a dear place close to my heart because I happen to be a Warwick main and climbed to Emerald rank with him in LoL a few years ago (almost Diamond! Some day I'll get

@martinTayx @BrawlStars This is so interesting to see how a brawler is developed and iterated step by step, just as well as getting glimpses how game deveplopment in general works โค๏ธ Kind thank you for sharing and I hope you continue this in the future also ๐Ÿ˜Š

@JuhaVnen @BrawlStars I will try! :)

@martinTayx @BrawlStars Gonna be honesy NOTHING AGAINST ANYONE IN THE TEAM but alli is, with jae young, the best brawler to play like the feelingso huge congrats on that!! Also it make me curious when you work on a brawler the model you first put is one with similar shape and same class or other thing?

@MiyaKuzushi @BrawlStars Yeah we copy things from others as a baseline and build from there! :)

@martinTayx @BrawlStars This alli making off rocks! Also, there was some unused idea for a icon for Alli when she stay inside the bush or in water. Likely the same Juju has when she's in a specific element?

@ThePetrikov @BrawlStars I thought about it, but with the ammo bar yellow recoloring the player already gets the feedback that he's in a "different" mode, so we didn't need to do it.

@martinTayx @BrawlStars Was it hard to code the pathfinding for the trail of her trait?

@synxtexz @BrawlStars It was! But also very fun, I really enjoyed it

@martinTayx @BrawlStars This is so great to see alli behind the scenes! 2 questions if i may. 1- which the 4 brawlers was the hardest to made? 2- Have you consider create brawlers that gameplay feels unique and fun to play? (lets say an artillery or marksmen brawler)

@RickyMeloPT @BrawlStars 1- All of them had their own very unique challenges, but I'd say probably Finx and Alli were the hardest 2- Yeah we have a big pool of ideas we want to try out!

@martinTayx @BrawlStars eres el mejor creador de luchadores, admiro tu creatividad y tu arduo trabajo โค๏ธโ€๐Ÿ”ฅ๐Ÿคฏ

@ArDrifty @BrawlStars Agradezco tus palabras!! ๐Ÿงก

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