Putting i-framed rolls in a 2D game really pales in comparison to making a 2D action-platformer with no enemy collision/contact damage...
@LocalBtnMasher Because it's 2025, stop with this boomer nostalgia loser trend. This is also what makes the game being great. You don't take damage if you touch an enemy in Ninja Gaiden or DMC, so why in the hell should I get damage if I touch an enemy ? Is him made of fire ? Lmao 🤣 And
@MasterNinjaRyu_ If you need I-frames to play aggresively I think that is a skill issue my friend
@LocalBtnMasher Sorry but you are not in the position to tell me Skill Issue dude and you know this very well 👀 I said to play aggressive, cool and stylish. Moving like a normie is not cool and not sylish, it's mid and boring. I saw some people dodging this attack by running, staying on a
@MasterNinjaRyu_ @LocalBtnMasher I think the main problem isn't just "what's harder." More difficult != better. The problem is movement is much more dynamic than using i frames in games, in general because you're positioning feeds forward into your next decision much more there's no
@RobbieVici27097 @LocalBtnMasher It's a matter of playstyle, I reached a level of experience in gaming where I hate to run away from an attack, I fight, I'm able to stand still a dodge, block or parry everything. When a boss does an attack of 464645 hits, some people run away to dodge it, because they are
@MasterNinjaRyu_ @LocalBtnMasher The argument is about 2D games not 3D... I don't think anyone's going to tell you NG's dodge shouldn't have I frames. Like NG:Ragebound for example. I like the game a lot, but it really didn't need the dodge when it has the guillotine move which is more interesting because
@RobbieVici27097 @LocalBtnMasher Shinobi: Art of Vengeance is Modern Game Design, not understanding this, is lacking to understand the Game Design behind it, the essence and its core. This is the most problem of the people that criticize this pure gem of a game for some choices of game design that are perfectly
@MasterNinjaRyu_ @LocalBtnMasher I haven't played Shinobi nor do I want to so I can't comment on that. But I do think Ragebound would have been more interesting with it being designed without the roll, similar to the OG trilogy. Rolls in 2D just result in playing simon says, that's the main problem lol
@RobbieVici27097 @LocalBtnMasher And what about the techs related to the roll and the movement of the game ? Boring slow running then all the time ? 😅 If you watch for example the speedruns of NG Ragebound, you clearly see the crazy movement and sch-movement behind it, the game is already quite basic and
