Published: September 6, 2025
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How i am building a procedural map in blender. #b3d for details about the process of creation and using the map in my ThreeJS game read below
The Base of the geometry are 3D noise textures.
Then I generate a volume cube and convert it to mesh
then I add many cuts to shape the geometry and apply materials
and then I generate many chunks and place them in a 3D raster to generate the playable map. my ThreeJS game then imports all chunks in 2 different Levels of detail, and switches between them depending on distance to the player. #gamedev #threejs #webdev #indiegame #webgl



