Published: September 6, 2025
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How i am building a procedural map in blender. #b3d for details about the process of creation and using the map in my ThreeJS game read below

The Base of the geometry are 3D noise textures.

Image in tweet by Kirschdieb

Then I generate a volume cube and convert it to mesh

Image in tweet by Kirschdieb

then I add many cuts to shape the geometry and apply materials

Image in tweet by Kirschdieb

and then I generate many chunks and place them in a 3D raster to generate the playable map. my ThreeJS game then imports all chunks in 2 different Levels of detail, and switches between them depending on distance to the player. #gamedev #threejs #webdev #indiegame #webgl

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