Published: September 10, 2025
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Here’s how to achieve HIGH MONETISATION stats even with low CCU 🧵A thread: #ROBLOX #RobloxDev

Image in tweet by PlatinumFX

1/? NOT ENOUGH INFORMATION: Players skip buys with no reason. Give value: exclusive skins, real boosts, fun rewards. Too complex Buying gets clunky. Drop menus, price confusion. Make it one tap. You lose money if players stall.

Image in tweet by PlatinumFX

2/? NO URGENCY: No ticking clock, no rush to buy. Add limited offers, event items, rotating shop drops. Make timing matter.

3/ WEAK PASSES: Game passes lack punch? You lose repeat sales. Build passes that matter: faster grind, extra features, rare items.

Image in tweet by PlatinumFX
Image in tweet by PlatinumFX

3.1/ PUSH PROMPTS: Players buy when reminded. Drop prompts mid-game, in menus, during wins. Keep buying visible.

4/ FOMO (Fear of missing out): “Only 200 left.” “Ends in 2 hours.” People act on fear. Limited stock boosts spend.

Image in tweet by PlatinumFX

5/ CONTINOUS PURCHASES: Add curiosity and utility. Think rare pets, limited skins, tool boosts. Give perks worth paying for.

Image in tweet by PlatinumFX
Image in tweet by PlatinumFX

6/ SOUND EFFECTS: People love the sound of making a purchase or being rewarded Add satisfying purchase chimes. Audio feedback = repeat taps.

7/ ADD SPINS: Spinning wheel hooks players. The chance of rare gear drives repeat buys.

Image in tweet by PlatinumFX

You fix these. You profit. Every layer of your design should convert. Build smart and lastly pray 😂 Contact me or @hexo_xe if you need monietisation help

Image in tweet by PlatinumFX
Image in tweet by PlatinumFX
Image in tweet by PlatinumFX
Image in tweet by PlatinumFX

@pl4tinumeffects Great thread, great design. Most of the advices are basically “make ur game p2w” tho, some of them valuable for sure, but nobody’s leaking much there anyways.

@classicdivines shush and just use it

@pl4tinumeffects summary: manipulate children into spending as much money as they possibly can in a shitty game that will die in 2 weeks

@mausfany 😂 the neigh sayers

@pl4tinumeffects Don't forget f2p players or your game will be maybe die. I not much like p2w .

@BurakGe33984645 honestly with low ccu no way you are still looking at f2p lol

@pl4tinumeffects I’ll trade my 50 ccus for yours

Image in tweet by PlatinumFX

@SandCraft3 alright

@pl4tinumeffects Another valuable information g, I'll be using those in my next games.

@pl4tinumeffects How to make a cashgrab game basically A hustle is a hustle tho so who am i to speak

@CRTistiredofban Yes ma’am

@pl4tinumeffects Good thread

@LiedYou1 appreciate g drop a follow ;)

@pl4tinumeffects nice thread

@Twoket9 appreciate

@pl4tinumeffects sent u a friend request: scorpionbaron

@rblxscorpion i'll check if i dont reply message @hexo_xe

@pl4tinumeffects randomized shops are also very good especially if you can buy good things with robux

@blayden__17 Why would I leak everything

@pl4tinumeffects 100k robux hourly on 50 ccu? LMAO

@YamirTore ikr That was its peak

@pl4tinumeffects ur rent has to be $150 a month cos aint no fucking way 🤣

@MillieOrM Have you heard of CTA before

@pl4tinumeffects One thing I could do is also make some rewards easier to get (for example the wheel) and make them cheap, it'll probably get you more buys since more people can afford them. (Just saying what I could do if I made a game. Not saying you need to do this)

@NaveRoblox That's just gonna increase the payer conversion rate. What you are looking for is high ARPPU

@pl4tinumeffects Basically how to kill your game 101 (jk)

@devnwa imma murder you :)

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