Published: October 15, 2025
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We've reduced the starting ticket count across all Conquest maps so matches finish at a more natural pace. Previously, many rounds were hitting the time limit instead of ending when one team ran out of tickets. We'll keep monitoring feedback and data to make sure the flow of each

@BattlefieldComm The easier solution would just be to remove the time limits. Close games are incredible and this artifical time limit ruins comebacks. Just let us play Conquest. I'm not joining a Conquest game thinking it'll be over in 20 minutes. Huge L.

@BattlefieldComm Do you understand why this is? There are SOOO many people trying to cheese Sniper challenges in their uncap that no one is moving up, people aren't dying to the meat grinder by the objectives and rounds are lasting longer as a result. PTFO and objective play is much reduced.

@BattlefieldComm Just delete or extend the time limit. What exactly are we doing here? People want long, epic matches when playing Conquest.

@BattlefieldComm Why would we want shorter matches? If the games are hitting the time limit then that means the matchup is typically pretty even which in turn makes for an intense back and forth game. Longer, more intense games are better than ones that end too quickly.

@BattlefieldComm Remove time limits instead. This is why you should have persistent servers in server browser though, so each player can join a lobby with their preferred ticket count.

@BattlefieldComm Some of the challenges are get 30 objective kills in conquest. This is way harder now with a reduced ticket count.

@BattlefieldComm Dude wtf just get rid of the time limit, the ticket drain IS the time limit lol L

@BattlefieldComm Hey there, why not remove the time limit entirely? Id rather play for tickets than time, and ive had PLENTY of matches in Cairo, Empire state and Iberian offensive that lasted with both teams having less than 30 tickets each.

@BattlefieldComm Sooooooooooo.. Did you guys forget Escalation exists? Why mess w/Conquest or even add a time limit, if Escalation is Fast-Pace Conquest?

@BattlefieldComm Can you look at allowing more than 4 players per party? It would be good to have up to 8 players per party that can act as 2 squads in a game. Any party’s with more than 4 but short of 8 could have some random fills to make up the 2 squads.

@BattlefieldComm Completely missed the mark on this. This actually makes conquest worse, not better. BF community used to long conquest matches, and now you’ve cut them down to finish on a random timer. Remove the timer @DRUNKKZ3

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@BattlefieldComm Horrid decision, im level 38 from fully playing conquest and never had a game finish due to the timer expiring, conquest should be a 30min+ affair. If people want a shorter game they can go play another mode. Decisions like this will stop me from making further purchases in game

@BattlefieldComm God forbid a conquest match lasts more than 15 minutes

@BattlefieldComm Think most people would rather the time limit be increased instead of reducing tickets

@BattlefieldComm Matches now don't last long enough. Maybe just remove the time limits and let some games be longer and others shorter?

@BattlefieldComm This happened in Battlefield 1. Increase or remove the time limit. Long matches in Battlefield usually mean both teams are trying their hardest. They're insanely fun, but right now, matches are too short, and the ticket bleed ramp up is too fast.

@BattlefieldComm Why can’t I practice with helicopters/jets when I host my own private server? There’s a bug where you can’t even see the map so you can’t see where your spawn is, plus there’s no vehicles. Any upcoming fix?

@BattlefieldComm @Battlefield / @BattlefieldComm this is a bad change. You should remove the time limit rather than reduce the tickets. There is no need to have a time limit when the tickets already diminish over time.

@BattlefieldComm I don't think this is the best solution for people like me who love conquest mode. Making the games shorter takes away from the immersion, as you're constantly feeling like the tickets are about to run out. Why not consider removing the game time limit instead?

@BattlefieldComm Why wouldn’t you just increase the time limit?

@BattlefieldComm Also a bug i encountered, one and only time in a conquest game: - operation firestorm - both teams point stuck, no one was losing point also the timer stopped, the game probably went for 40+ min i think, then i left.

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@BattlefieldComm South Africa, Asia, Middle East still not filling lobbies with players and are instead only getting bot lobbies

Image in tweet by Battlefield Comms

@BattlefieldComm Instead of reducing the tickets, why not increase the time limit? It would also be great if you entirely remove the “Critical Mission Failure” when all points are capped… I get you’re trying to reduce one sided matches but that’s not the way to go.

@BattlefieldComm This is a terrible change. Im level 39, grinding non-stop since release, played enough to get a level 50 weapon, multiple gold badge vehicles, etc. All of this in All Out Warfare. I have seen ONE game go to time. ONE. Many rounds is a straight up lie.

@BattlefieldComm Great.If your immediate reaction is to nerf lower things.That's gonna be a terrible sign of balancing in the future. It's battlefield who cares?How long the matches take?It's a conquest

@BattlefieldComm Please fix matchmaking in ME/SEA! Getting constant empty lobbies (using AOW playlist) Either add multiple region selection for matchmaking (see below) OR any other solution! Wasn't like this in the Beta.

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@BattlefieldComm Why add time limit to conquest it takes from the core experience of Battlefield there will be no late game comebacks…the feeling of the late game come from behind win is one of the reasons I love battlefield! Let us enjoy conquest and strive for a late win if necessary….

@BattlefieldComm What you guys need to do is vault the m4a1 until you balance it. Its all you see. Its getting boring real quick

@BattlefieldComm Yesssss please lower them even more for a sub 20 minute conquest mode as well. Official playlist no community server. Infantry only conquest could be 500 ticket games

@BattlefieldComm Why haven't you fixed this bug yet(when you see 0 tickets)?

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@BattlefieldComm I'd reduce it to 200 tickets. Call it "Shock Conquest", gotta keep that dopamine up for the tiktok brains. Put the 1000 ticket version into Portal as a "legacy feature"

@BattlefieldComm okay and what about vehicles not spawning on conquest on many maps ? sometimes tanks most of the times helo on almost every map...

@BattlefieldComm why have a time limit? what’s wrong with longer games? i swear back in the day a conquest game used to run for 30-40 minutes

@BattlefieldComm Will u soon fix the error that stopping thousands of ppl being able to play since launch or even acknowledge the problem thats all over the forums?

Image in tweet by Battlefield Comms

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