Destiny hot takes thread ๐งต every 10 likes = 1 hot take
1. Contest "The Desert Perpetual" was the perfect difficulty for a day one. Contest modes should not just be difficult, they should push even the top 0.1% to their limits.
2. Season of the Haunted, from a content standpoint, was one of the better seasons we've had. Having 3 missions with 2 variants each, one of the best dungeons in the game and a seasonal patrol space was so great imo. Especially the patrol space, felt very innovative.
3. I think they should move all the budget that goes into producing exotic missions and focus on making a smaller scale dungeon to release each year (on top of the larger scale expansion dungeon)
4. The catalyst quests for most dungeons are very, very tedious and I wish I didn't have to do them.
5. Raid seals should require you to do a flawless completion.
6. The year 1 Vanguard, Crucible and Trials ornaments should be earnable again. Screw the exclusivity. I own the crucible set, so its not me being salty about not having them. I just think they're cool and more people should have access to them.
7. Gambit is one of the most fun modes in the game when you don't have a bunch of people in your ear telling you it is shit.
8. There should be a higher level of emphasis on patrol. (maybe not to the same extent as D2Y1 tho) I miss going to destinations that felt alive and doing lost sectors, patrols, public events and adventures.
9. The game is never gonna feel as good as it did back when you and your friends had more free time and less responsibilities.
10. The 4 weeks of Pantheon was one of, if not the best period of time in the game (at least that I played, took a break from Warmind to Season of Dawn).
11. Epic Epoptes is one of the best designed encounters in the game.
12. There should be mods akin to warmind cells and elemental wells which deepen the buildcrafting of the game. They were removed to simplify the game, but I feel like it massively hurt the depth of buildcrafting.
13. Crafting is a good system which was implemented poorly imo (common theme). It made no sense making raid weapons craftable, some of the most replayable content in the game and it's lifespan was so heavily limited by crafting. Seasonal weapons make sense to be craftable,
14. Deep Stone Lullaby is overrated (still a very good track but there's better ones, like Eden.)
15. Ghosts of the Deep is one of the best dungeons in the game when you don't have a bunch of people in your ear screaming about the traversal.
16. I'd much rather get more frequent subclass updates (new aspects and fragments) than receive new exotic armor pieces.
17. I wish the Eververse armor was more grounded in the visual identity of Destiny, but I feel like we're a bit too far gone now.
18. Mercury was my favorite destination.
19. Bungie should go back and add unique weapons and armor to Shattered Throne and Pit of Heresy. They're dungeons and deserve unique loot. (๐จ Lily Tosthage)
20. Deep Stone Crypt is the perfect beginner's raid. There's enough roles that people can learn about mechanics, and the mechanics aren't so complicated they'd overwhelm a new raider. VoG and Root are too simple and don't give an accurate enough picture of modern raiding.
21. Solo Ops could be a very fleshed out and fun portion of the portal if they didn't slap 1000 health gates and slowdown mechanics on things. Just add legend lost sectors to the portal. ๐
22. Most exotic acquisition methods feel very soulless now. Pick it up from the kisosk, get it from the season pass etc. Exotics should feel rare or take effort to earn. Part of the fun is in the journey to earning the exotic.
23. It's a real shame that new locations don't have random matchmaking, and that Kepler doesn't have strikes or lost sectors. Feels like an empty destination.
24. Some of the latest lost sectors are too complex for what lost sectors are imo. Europa lost sectors were like perfect imo.
25. With it's own unique armor and weapon set, AVALON could've been a smaller scale dungeon. It has mechanics, 3 encounter structure, an exotic etc.
26. Beyond Light's seasons were some of the most consistently great seasons the game has seen.
27. Bounties did not need to be reinvented twice over. We should've just been able to pick them up from orbit and called it a day.
28. Bounty hoarding is fun and healthy for the game. Makes up the majority of late season content.
29. There should be more aspirational triumphs in dungeons. Imagine a solo flawless master triumph which awards you with a different emblem.
30. The Garden of Salvation tether boxes aren't broken, you're just impatient.































