23. It's a real shame that new locations don't have random matchmaking, and that Kepler doesn't have strikes or lost sectors. Feels like an empty destination.
24. Some of the latest lost sectors are too complex for what lost sectors are imo. Europa lost sectors were like perfect imo.
25. With it's own unique armor and weapon set, AVALON could've been a smaller scale dungeon. It has mechanics, 3 encounter structure, an exotic etc.
26. Beyond Light's seasons were some of the most consistently great seasons the game has seen.
27. Bounties did not need to be reinvented twice over. We should've just been able to pick them up from orbit and called it a day.
28. Bounty hoarding is fun and healthy for the game. Makes up the majority of late season content.
29. There should be more aspirational triumphs in dungeons. Imagine a solo flawless master triumph which awards you with a different emblem.
30. The Garden of Salvation tether boxes aren't broken, you're just impatient.
31. Modern exotic mission design goes against a lot of classic exotic mission design and the magic is kinda gone. Whisper, Zero Hour and to an extent Presage being hidden rather than a quest step just made it feel so much more exotic. Only one that came close recently is AVALON
32. I miss flashpoints and honestly think they should come back in some form or another. Being able to level through patrols would be fantastic.
33. Destiny 3 would not be the miracle a lot of the community thinks it would be.
34. I miss when GMs were unbelievably tough. Like the OG GMs, GM Glassway the first time round and GM Lightblade in Risen. Shoutout to @MacticsG1 for the guides getting me through some of those!
35. They should bring back emblems for getting high scores in missions. They were so sick.
36. Bungie should embrace the lowman community and add triumphs for trioing and duoing some of the raids you can do without glitches.
37. Saltagreppo gets WAY too much hate. Dude seems like such a kind person.
38. Crimson Days and The Revelry did not deserve to be gutted from the game.
39. Destiny 2 Crota is the WORST raid across both games and it isn't close.
40. Bungie should not patch speedrun tech unless it is actively breaking the game. Patching the OOBs in Vesper's was so cruel. Speedrunners and clear farmers are what keep the game alive in the driest periods.
41. Neomuna does not belong in the game. The destination completely goes against Destiny's art style and I cannot stand it.
42. Doing Riven legit is not as hard as you think it is.
43. Despite being very simple, sword week was one of the coolest mini-events Bungie has done, and they should do more mini-events like it.
44. I don't know how to feel about the Star Wars crossover DLC. Part of me thinks the game is losing its visual identity but another part of me thinks it has a lot of potential. I suppose I wish they were more subtle with the nods to the series, but I can't give a full opinion
45. I think The Witch Queen campaign is significantly better than The Final Shape campaign. The boss fights were more memorable, the missions had cooler set pieces for the most part and I just think Savathun is a cooler villain.
46. I'd love if Xivu Arath and Savathun got their own saga after the Fate Saga (if they don't end up being tied into the Fate Saga). Imagine a climactic raid against Xivu AND Savathun.
47. I desperately want Oryx to get revived by a hive ghost. From what I understand we have his body locked up in containment, I'd love a story where we get raided and his body gets stolen to revive him as a hive guardian.
48. I think strike variations from Destiny 1 were really cool and its crazy it didn't happen in Destiny 2. Imagine a Scarlet Keep variant with a Lucent Hashladun.
49. I liked Haunted Lost Sectors and don't think they should've been removed from the game.
50. Your vault is probably packed to the brim with a bunch of shit you'll never use.
51. VoG is not as good as a lot of people say it is. It is the nostalgia speaking. It doesn't deserve bonus points for being the first raid when ranking it against other raids.
52. Loadout swapping is cool and should be embraced by Bungie. Give us hotkeys to swap between loadouts.
53. We should get more enemies on the level of tormentors that pose a challenge to the player.
54. All glaives feel the exact same.
55. While the destination abilities are cool, I would much rather Bungie spend time developing the darkness subclasses which are missing abilities compared to light subclasses.
56. Gambit deserves so much more than it currently gets. We need new maps, Gambit Prime abilities and adding to the damn portal.
57. I do not care for Failsafe.
58. Trials is one of the most miserable experiences I have played in my life. I do really miss when it had a higher player population and I wasn't consistently matching people WAY better than me or cheaters.
59. The Headlong: Time Trial is one of the best things to come out of Lightfall and it's criminal that they haven't done more of these time trials with in game cosmetic rewards.
60. Ever since the resilience changes and solar 3.0, the game feels like it got way too easy. The only content that has felt REALLY challenging has been recent day ones, and solo flawless Vesper's Host on release.
61. Exotic missions should have strict timers. Part of the fun of old exotic missions was the race against the clock. Mapping out the mission in your first runs until you had enough mastery over the mission to clear it within the time limit.
62. Oryx is in the back of the room. The front is where you enter from.
63. I agree with Saltagreppo’s take on Div. It was way too powerful, especially when we were in the LFR meta. 30% debuff and a crit spot outpaced every other option making it the go to option no matter the scenario.
64. The Div puzzles are actually a hell of a lot of fun and I wish I had more reason to do them.
65. You should be able to gild raid and dungeon titles by a flawless run of the raid, and a solo flawless run of the dungeon, each season.
66. Iron Banner in desperate need of a rework. The current iteration feels beyond bland.
67. If you’re gonna make a fireteam finder listing for a checkpoint… LABEL IT AS A CHECKPOINT!!!!!! (Also haha it’s the funny 67 number)
68. It seems VERY unlikely that we’re gonna get Wrath back in Destiny 2 and I think we need to come to terms with that.
69. It also seems very unlikely that we’re gonna get any of the old vaulted destinations and strikes back. Another thing we need to come to terms with.
70. Most of the Destiny storytelling was pretty bad until Season of the Chosen (and the tail end of Hunt).
71. Chosen is probably the most innovative season we’ve ever had in the Shadowkeep-TFS era. Introduction of Battlegrounds, introduction of seasonal challenges, introduction of the HELM, story felt WAY more involved, story climax happened in a strike (a damn good one at that),
72. Land Tank was a great origin trait, especially with the artifact boost in Risen. I did not deserve to get clowned on by my Day One Vow team for hyping it up.
@luminatettv @J12Apollo 73. Salvation’s Edge deserved WAY better and more meta relevant loot.
74. I kinda miss the Eververse lootboxes from D1. I really liked that they were earnable each week too.
75. The Oryx raid fight in D1 kinda sucks compared to the D2 fight. (I prefer the grittier visuals though.)
76. Destiny 1 Crota's End is leagues and bounds ahead of Destiny 2 Crota's End. It kinda got butchered in the remake.
77. The Desert Perpetual, and its epic variant, are both top 5 raids in the franchise.
78. Cutthroat combatants should've stayed at -40 as an aspirational feat. A different, easier variant of the feat at -30 should've been added ALONGSIDE it.
79. I think the amount of hate streamers got for hiding their stream during raid races was wholly undeserved. It is a very competitive race. Of course they want to take as many advantages as they can get.
80. That being said, I do think that the solution Bungie implemented for Epic Desert Perpetual was a good compromise. It definitely massively improved the viewing experience.
81. Battlegrounds are some of the best seasonal content, and I'd take them any day compared to most other seasonal activities. Defiant battlegrounds still suck though.
82. The seasonal upgrade grids were not as bad as people made them out to be.
83. I think the portal can be great, it was just implemented in a confusingly bad state.
84. Party modes, like Relic, Team Scorched and Mayhem, are way more fun than most other Crucible modes.
85. I think Luke Smith was a good game director. I liked his more MMO-style vision for the game.
86. Raids, Dungeons and Trials, should be the only way to hit max light level in Destiny.
87. Salvation's Edge should've had a 2nd Witness phase after defeating it the first time.
88. Some of the less complex raids are a lot of fun. Makes me wish we had raid lairs again so we could get smaller, low complexity raids alongside the crazy raids they put out with expansions now. DSC, Leviathan, Scourge, King's Fall, all low complexity but all very fun.


































































