I'm super bullish on WebGPU and wanted to share why I think it's a big deal. - WebGPU isn't just a Web API. It runs in C and C++ through Dawn, in Rust with wgpu and in Deno. It's shaping up to be the first true cross platform solution for efficient GPU access. A nice outcome is
Not yet but it’s on the backlog
Also matters in professional video editing (our use case). Our NLE already ships with Kokoro TTS running on WebGPU
You can still significantly reduce the binary size by running the game in chromium instead of Linux/Windows. Consoles might just ship with a chrome gui at some point.
That’s just WebGPU with extra steps ;) might be needed though in certain situations
This takes years to build xD
Been struggling with this too. The best solution imo is to store the models in OPFS.
